This was legit, it was indeed Bloodborne running faster and smoother than we'd ever seen before and it looked great, but we wanted more. First of all, trophy notifications are of the PS5 style, while performance is essentially a flat 60 frames per second from start to finish at 1080p with just the occasional dropped frame - something we had never seen before. ![]() We've not actually seen the console running the game, but there are two definitive pieces of evidence in the capture we have that confirm that this is indeed running on Sony's new console. with an extra pass of AI upscaling for a 4K presentation!Ī few weeks back, we received footage from someone who we understand to have taken McDonald's patched rendition of Bloodborne and had somehow managed to get it running on what we can safely assume to be PlayStation 5 development hardware. Watch on YouTube Bloodborne's unlocked fps patch as it runs under back-compat on PS5. McDonald's patch was released publicly a while ago now and could be run on development PS4 hardware and exploited retail machines. A locked 1080p60 was off the table while even 720p60 had issues, presumably because having removed the GPU bottleneck, CPU limitations became the issue. ![]() But the problem was that the game was never designed to run on PS4 Pro, it couldn't tap into all of the power of the machine - boost mode was as far as you could get. McDonald tapped into changes to the code of Dark Souls 3's PS4 Pro patch that enabled an unlocked frame-rate, bringing them into Bloodborne and essentially allowing the game to run at up to 60fps. Back in May 2020, Digital Foundry showcased an unofficial unlocked fps patch for Bloodborne, coded up by Lance McDonald. The story behind the video is actually a bit of a saga. However, today, we can show how the game looks running flat out at 60fps via backwards compatibility, along with an additional pass of AI upscaling taking the action up to 4K. In the here and now, if you play Bloodborne on PlayStation 5, you have a 1080p experience at a wobbly 30 frames per second that is barely improved over the PS4 original. There was never a sequel to the game, and not even a PlayStation 4 Pro upgrade was delivered. There’s a time when you realise a game will be revered and spoken of fondly years from now, and Bloodborne will be one of them.Bloodborne is one of the most celebrated platform exclusives for the PlayStation 4, but similar to the original Demon's Souls on PS3, there's the sense that momentum for the series has tailed off, despite enormous critical acclaim. The twisted atmosphere of Yharnam, the great design of the monsters, and the fear it can instil within you is something that won’t be forgotten in a hurry. The gameplay will not be for everyone, with the difficulty and repetition a potential turn off, but if you are looking for a new challenge, Bloodborne is a fantastic choice. ![]() Overall Bloodborne is a fantastic game and could be considered one of the best exclusives available on the PS4 so far. In our review for Bloodborne, Aran wrote: ![]() Welcome to the PlayStation Studios family, Bluepoint! With each of its projects, Bluepoint has raised the bar on console-defining visuals and gameplay, and the studio’s vast expertise in world building and character creation will be a huge plus for future PlayStation Studios properties. Today I’m very excited to announce that PlayStation Studios has grown again with the addition of long-time partner Bluepoint Games! From the exceptional PS5 remake of Demon’s Souls to the critically acclaimed PS4 remake of Shadow of the Colossus and remasters of fan favorites like Uncharted: The Nathan Drake Collection, Bluepoint has built a name for itself by creating some of the highest-quality remasters and remakes in the industry. The news was announced on the PlayStation Blog by Head of PlayStation Studios, Hermen Hulst: Last month Sony announced that Bluepoint Games were the latest studio to join the PlayStation family.
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